Quake live free7/30/2023 ![]() Quake AI can only detect green glowing skeletons. ![]() It is implemented, but I don't recommend using it. The main reason why I started with the triggerbot was the idea that it could help with annotating pictures for the aimbot training, but due to the high rate of false-positives this did not really work out. The downside is that there are a lot of false-positives, for example it also triggers when the railgun ammunition box is in the fov. Since it is a very small neural net (~700k parameters) it is really fast. It triggers as soon as the aim touches the edges of an enemy. The triggerbot detects enemies in a (default) 160x160 pixel field-of-view and uses an InceptionNet-inspired architecture. In the following video i deactivated the mouse movement to show the difference between detection/tracking FPS. The MedianFlow tracker helps a lot in-between to yolo detections. Yolov3-tiny-3l only would not be enough with its ~ 30 FPS. An update published yesterday on the game's Steam page announced the arrival of. The aimbot behavior can be configured using the configuration file, right now it is configured more as an aim assist than an aimbot. Quake Live, arguably the most enduring free-to-play first-person shooter, is no longer free-to-play. ![]() Quake AI comes with a complete framework for capturing training images, annotating the images and training the neural net.Īt the moment it is hard-coded for Quake Live, but with some effort it should be possible to port it to other games. "3l" means that it has three detection heads instead of two Yolov3-tiny-3l neural net for detection (~30 FPS).This project is NOT meant to be used in online play, but should only be used for playing around offline! Aimbot Why Quake? Simple, you have to start somewhere and you can force enemy models to be green glowing skeletons :) I think games are a huge playground for computer vision and especially testing deep learning approaches. I got inspired by the work done in and wanted to try it myself.
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